INTERNATIONAL EXPERIENCE IN THE APPLICATION OF GAME TECHNOLOGIES IN HIGHER EDUCATION

Автор(и)

  • Guo Xiao West Ukrainian National University Автор

Анотація

.

Посилання

Haines, M., & Horrocks, G. (2006). Health information literacy and higher education: The King’s College London approach. Library Review, 55(1), 8–19.

Joseph, S., Oh, J., & Ackerman, P. (2016). Quest-A Virtual Faculty Teaching and Learning Community.

Newhouse, C. P. (2017). STEM the boredom: Engage students in the Australian curriculum using ICT with problem-based learning and assessment. Journal of Science Education and Technology, 26, 44–57.

Su, F., Zou, D., Xie, H., & Wang, F. L. (2021). A comparative review of mobile and non-mobile games for language learning. SAGE Open, 11(4), 21582440211067247.

Vlachopoulos, D., & Makri, A. (2017). The effect of games and simulations on higher education: a systematic literature review. International Journal of Educational Technology in Higher Education, 14, 1-33.

Yang, H. (2023). The application of game-based phonics learning apps in lower elementary teaching. Journal of Education, Humanities and Social Sciences, 8, 1939–1946.

Завантаження

Опубліковано

04-12-2024

Як цитувати

INTERNATIONAL EXPERIENCE IN THE APPLICATION OF GAME TECHNOLOGIES IN HIGHER EDUCATION. (2024). ІННОВАЦІЙНІ ПРОЦЕСИ ОСВІТНЬОЇ СФЕРИ УКРАЇНИ ТА КРАЇН ЦЕНТРАЛЬНОЇ ЄВРОПИ: СТАН, ПРОБЛЕМИ І ПЕРСПЕКТИВИ, 119-121. https://conference.wunu.edu.ua/index.php/iposu/article/view/463